Max: Pester informant.

achroousAcatalepsy [AA] began pestering gyratingTechnicolors [GT]

AA: The kernelsprite hatched immediately.
AA: Why is this?
GT: a2_FaR_a2_1_KN0W,_17_HaPP3N2_WH3N_y0V_PR0707yP3_20M37H1Ng_7H3_gaM3_7H1NK2_12_R3aLLy_1MP0R7aN7.
GT: 1_H0N327Ly_HaV3_N0_1D3a_WHy_17_HaPP3N3D_1N_y0VR_Ca23.
AA: Interesting.
AA: Oh, also...
AA: I have some questions regarding the prototyping process.
GT: 1'M_2VR3_y0V_D0
AA: What exactly is stopping the atmosphere surrounding the kernel from becoming prototyped?
AA: It's calling into question what counts as "touching" the kernel, and/or what counts as an "object" which can be chosen.
GT: J32V2,_WHa7_a_FVCK1Ng_P3DaN71C_QV32710N
GT: 1_7H1NK_7H3R3'2_a_M1N1MVM_PR322VR3_y0V_HaV3_70_83_PV771Ng_1N_F0R_17_70_W0RK? 20M37H1Ng_L1K3,_2ay,_a_L1gH7_H1gH-F1V3,_PR08a8Ly_W0VLDN'7_83_27R0Ng_3N0VgH_70_CV7_17.
AA: Isn't the atmosphere supplying lots of pressure, relatively speaking?
AA: Also, if the kernel were to touch the ground, would the entire Earth be prototyped? How are things divided into discrete objects?
GT: 0Kay_FVCK_7H12.
GT: 1'M_N07_aN2W3R1Ng_y0VR_DVM8a22_QV32710N2.
GT: a2K_20M37H1Ng_1MP0R7aN7_0R_1'M_2K1PP1Ng_aH3aD.
AA: I don't understand why these questions shouldn't be taken seriously. I'll need strong knowledge of the game's mechanics in order to "C0MPL373Ly_FVCK_VP_aND_3%PL017_172_2y273M2", yes?
GT: L00K,_17'2_a_FVCK1Ng_V1D30_gaM3.
GT: 17_83HaV32_7H3_Way_y0V'D_3%P3C7_08J3C72_1N_a_V1D30_gaM3_70_83HaV3.
GT: 1_D0N'7_KN0W_WHa7_M0R3_y0V_WaN7_FR0M_M3.
AA: I'm just wondering.
AA: Because the game seems to take it for granted that the world can always be uniquely divided into distinct items. I don't see how this could be the case, since many substances are distributed continuously in a way which makes it difficult to draw a well defined boundary around them. The atmosphere, or the ground, for example.
GT: 1'M_2K1PP1Ng_F0RWaRD. 8y3.

gyratingTechnicolors [GT] ceased pestering achroousAcatalepsy [AA]