You see, Molten Frederick is a character from the hit indie video game series, Eleven Evenings at Frederick's. A particularly quirky entry in the series was the 6th
game: Frederick Frazerbear's Cheeseburger Tycoon. In it, the player takes the role of manager over the haunted burger joint, and is tasked with making purchases
and balancing profits by day, and surviving by night, where the purchases you make directly influence the challenges you have to face during the night phases. It's a
genius twist on the traditional formula, in your opinion. This game introduces the beloved animatronic character, Molten Frederick, the embodiment of amalgamation. Their body
is a mess of parts, leftovers from a popular collection of side characters. The soul inhabiting the machine is generally believed by fans to be the 5 melded spirits
of the original game's roster. It's also speculated in deep-lore circles that the character is additionally haunted by the 5 lost bits of the soul of the main protagonist's
little brother, a character often referred to as MS by fans (An abbreviation for "Munch Sufferer"; his canon name has never been mentioned, though it's sometimes speculated
to be Jeroboam, because of an ongoing pattern of characters by that name recieving head injuries). In a clever twist, the game
ends with a reveal that the entire restaurant was built with the sole purpose of luring in this character, among others, in order to trap them inside and kill them off
for good. This plan was orchestrated by none other than the original creator of the animatronics; Heinrich Eleazar.
Heinrich's story begins in 19XX, when he opened up his first burger location with his business partner, Walter Alexander, also known as The Fuchsia Man. Walter,
unbeknownst to Heinrich, was actually a soon-to-be child murderer, and one afternoon, out of drunken jealousy, he (secretly) killed Heinrich's only daughter: Christine
Eleazar. Heinrich obviously became completely devastated as a result, but he couldn't prove that Alexander was to blame. This story is evidenced by a series of text-adventure
minigames hidden throughout the early installments of the series. These minigames began in the second game, and immediately became a staple, reappearing in every
proceeding game as a useful abstract storytelling device. Many iconic lines emerged from these, such as the famous "I will make unbroken you." But that's
skipping ahead a bit... So okay, here's where the timeline gets tricky. Many people believe that Walter's daughter, Emilia Alexander, was already dead by this point, because you can see her empty
bedroom in a minigame from EEAF4, which takes place in 1983. There are other details which support this conclusion, like Walter's motivations, but ultimately you think
this is the wrong idea. The whole story makes much more sense if Christine's death comes before, especially considering Heinrich heavily suggests this in one of his
lines in EEAF6. It's also stated explicitely in the novels, which are a spinoff alternate universe story which seems to branch off around this point. In that story,
Heinrich goes on to use a technology called illusion chips, small devices which use particular combinations of electromagnetic frequencies to interface directly into
human brains to create specific, well-defined, controllable hallucinations. He uses those, combined with some robotics, to engineer a perfectly life-like robot recreation
of his daughter, to fool himself into thinking she's still alive. But wait, that's also getting off track... So, uh, going off of some information provided by the
Frazerbear Entertainment employee safety tapes from EEAF3, it's thought by some people that the next murder on the timeline is the famous Lost Children's Incident, because
the Radio Guy mentions an accident at a sister location, which is thought to be the death of MS, the aforementioned little brother of Miguelle Alexander, and son of
Walter Alexander, at Fantano's Family Diner; however, this line of reasoning is a product of a misunderstanding about how the coil-lock animatronics function. The coil-locks
aren't active at the time that MS dies at Fantano's, so his death cannot be the result of a "coil-lock failure", which is the event Radio Guy describes in the EEAF3 tapes.
You'd even go so far as to claim it's unlikely that Fantano's was open at the same time as Frederick's, considering the way the story goes in the novels. The
death of MS at the hands of his brother Miguelle is actually more likely to be the very first event on the timeline considering it could act as a sort of "inciting incident" which
sparks all of the later events. Actually, there's a lot of build up to this which is important... you see, the main gameplay of EEAF4 is a series
of nightmares which are suggested to be experienced by MS on his deathbed. However, it's later revealed in a spinoff activity book that the actual dreamer is Miguelle,
which some argue follows a pattern of him being the protagonist of every game until Super EEAF Maker (EEAF7). It's suggested, however, that an analagous set of real world events happened
at some other point, in an EEAF5 easter egg where you can find a map of the underground rental facility, which includes inaccessible rooms which are direct references to
the EEAF4 nightmares. This suggests that the nightmares are the result of a mechanism we'll get to in a moment, where MS's memories and emotions are separated from his spirit, and haunt his
brother, as well as the timeline as a whole. So it seems that someone was actually tortured by MS's father Walter in a series of experiments; this might reasonably follow the events of the "Afternoon Automobilist"
minigame, though many argue it takes place "later that afternoon", the afternoon of Christine's murder. This minigame may have been meant to tie up a loose end from EEAF4;
the line "Don't you recall what you witnessed?", spoken to MS by his haunted Fantano plushie (which is a whole other topic of discussion...). It reveals that MS was
coincidentally missing at the time of Christine's murder, suggesting the murder is what he witnessed. Actually, many others take issue with this conclusion because of one of
a series of hints provided by developer Scotch Tape before the release of EEAF World. "What is observed in shadows is easily misinterpretted in the brain of a child." There
are two obvious interpretations of this line: It could refer to the literal shadows of the animatronics which are displayed prominently in EEAF4, or it could refer to the "Don't
you recall what you witnessed" line, suggesting he actually saw nothing of importance. Relatedly, there's the clue, "In the EEAF4 minigame, why would the tiny toy churro be missing its snout?"
This, you think, was a part of an attempt to point popular theorist Patthew Matrick toward a series of circumstantial simultaneities between weird easter eggs in EEAF4 and cake minigames
in EEAF3, which would have lead him to the actual solution to the game's big mystery, being the memory-scattering mechanics mentioned earlier, as relevant to the line "I will
make unbroken you," which implies that his soul has actually been broken into "bits" which are later channeled into the main EEAF1 animatronics. So, then...
uh...
wait a second...